Gearing up for Steam Release…

It is now 12 days, 4 hours, 34 minutes, and 45 seconds until launch according to this nifty launch timer I found at https://www.igdb.com/games/the-mines-of-morseph/countdown 

Anyhow, I have been going over the build time after time to make sure I didn’t do anything wrong, tweaking fine details of the game, playing it through in one setting, asking myself “if I were a customer, what would I want done here?” I genuinely want the launch to be perfect!

This is a fruitless endeavor, I know. I have read SO many articles about developers who thought everything was awesome prerelease and then their launch day turned into a nightmare. All I can know is how things are on my end. I have made most every tweak I know to make on the game, tested it for hours playing it in one setting to see if it crashes anywhere (I haven’t gotten it to crash since I made significant changes to how the engine loads assets back in August.)

I do know that the game will not start if you have no sound card. This is something I could have “fixed” but I don’t want to. I do not want people to play this game without sound. I wrote all of the music and it is, in my opinion, a significant portion of what makes this game great in my opinion. It sets the mood and puts you in a certain mental space. With no sound, I do not imagine the rest of it would have the same impact. I do not believe this is wrong of me to do since imagine going to a theatre and expecting to watch a movie with no sound? I doubt the movie would be very good. All artisans want their work to be received in the best light possible…only then can true critique happen. If you see my work without sound and call it “boring” then you are judging it by only a portion of what I intended.

Nonetheless, I am trying hard to not go crazy waiting for launch. Although I have other responsibilities (work, school, etc.), I am mentally thinking about launch most of my waking hours.

Til’ next time,

Matthew